20 April, 2015
Microsoft was slow to react to the step change in user experience provided by iOS and Android versus the first generation smartphone platforms. In terms of their share of the mobile OS market, Microsoft is a long way behind Apple and Google. However, as enterprises are increasingly making big investments in mobile, Microsoft still has a significant opportunity.
16 March, 2015
Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.
12 March, 2015
According to our latest developer research, 20% of mobile app developers primarily target enterprises. This decision produces a significant boost to their revenues, with 43% making more than $10K per month versus 19% of those who target consumers above the same revenue level. Similarly at the $100K+ per month revenue level we have 18% of developers who target enterprises versus just 7% of those who target consumers. Aside from selling to businesses, government or non-profit organisations rather than consumers, what are these developers doing differently?
29 January, 2015
Finding a comprehensive comparison between any kind of JavaScript Frameworks, Libraries or Extensions is not hard these days. Especially when it comes to Javascript MV* Frameworks, which are used to develop single-page applications (SPAs), and their notorious representatives, i.e. AngularJS, Ember, Backbone.js and newcomer React. A simple Google Search offers a plethora of technical comparisons to choose from. What they don’t usually mention, though, is the overall features those frameworks provide and how they compete for different use cases.
26 January, 2015
2014 was quite an eventful year in our industry. Apple finally gave in to the big screen but also teased us with the small screen of the upcoming Apple Watch, and even surprised developers with Swift. Google wasn’t quiet either, revealing their vision for the future of UI with Material design and tackling wearables head-on. […]
29 October, 2014
Although building a separate native app per platform is currently proving to be the most successful approach for mass market consumer apps, there are still a lot of situations where it makes more sense to go cross-platform.
18 September, 2014
If Apple wants to create a new, large product category out of smart watches, it must empower developers to discover new uses.
21 July, 2014
Our 7th Developer Economics survey broke all records again, reaching more than 10,000 app developers from 137 different countries. The full report with the survey findings has just been published and is available for free download! The view of the app economy that they collectively provide is one of consolidation. Developers are focusing their attention […]
08 July, 2014
HTML5 and the latest standard web technologies have finally driven the developer community towards a cross-platform app and game deployment scenario. Still, there are some challenges that have to be solved in order to smooth the experience of getting a final product to the increasing number of markets, from fragmented platforms to performance issues or ways to access specific features of each target in a cross-platform way. This article provides an overview of the most common challenges and some tips and technologies available today in order to overcome them.
08 July, 2014
There has been considerable debate about the metrics used to define performance in the smartphone industry. Because of the regionally fragmented nature of distribution, some view global market share figures with cynicism.